AI Insights · Timothy · April 2023
Top 5 2D Realistic Games on iOS in Kenya Q1 2023
The top 5 2D realistic games on iOS in Kenya for Q1 2023 showed varying trends in downloads, revenue, and active users, with some apps experiencing significant growth.
In Q1 2023, the top 5 2D realistic games on iOS in Kenya displayed diverse performance metrics. Data from Sensor Tower reveals interesting trends in weekly downloads, revenue, and active users for these popular games.
Dream League Soccer 2024 by First Touch Games Ltd. saw a peak in weekly revenue at the beginning of January, reaching around $570. However, revenue gradually declined to approximately $63 in late February, before a slight uptick to $199 by the end of March. Weekly downloads remained relatively stable, fluctuating between 383 and 845, with a notable dip in early March. Active users showed resilience, starting at 6067 and ending at 6741, indicating a loyal player base.
8 Ball Pool™ from Miniclip.com experienced a consistent performance in weekly revenue, peaking at $314 in late January. Weekly downloads varied, with a high of 514 in mid-February and a low of 350 in early March. The game maintained a strong active user base, fluctuating between 15945 and 17482, demonstrating steady engagement.
Woodoku - Wood Block Puzzles by Tripledot Studios did not generate revenue but showed a downward trend in weekly downloads, starting at 459 and dropping to 210 by the end of March. Active users followed a similar pattern, decreasing from 1754 to 1693 over the quarter, indicating a decline in user retention.
The Grand Mafia from Phantix Games had modest weekly revenue, peaking at $43 in late December and dropping to around $3 by mid-March. Weekly downloads started at 349 and declined to 206, while active users showed a decreasing trend, from 245 to 212, highlighting challenges in maintaining user interest.
Evony by TOP GAMES INC. saw varied weekly revenue, with a significant peak at $863 in mid-March. Downloads were highest in mid-January at 561 but dropped to 98 by the end of March. Active users peaked at 1149 in mid-January and decreased to 403 by the quarter's end, reflecting volatility in user engagement.
For more detailed insights into the performance of these games, visit Sensor Tower.